The PTR Immersive VR Library, compatible with Quest 2 and Quest Pro
headsets, offers curated immersive experiences focused on diversity, inclusion, equity, leadership.
Role: Unity Developer, Animator, Environment Design
Everyday Inclusion is a three-part VR blended learning experience exploring Unconscious Bias, Inclusion, Microagressions and Intersectionality. Everyday Inclusion has been co-designed with Diversity and Inclusion experts at Cornell, an Ivy League University.
Role: Unity Developer, Animator, Environment Design
A Multiplayer VR learning environment prototype for empathy training, focusing on topics such as unconscious bias and micro-aggressions.
Metaverse classrooms brings everyone together to connect over a shared experience and engage in conversation when feelings are strongest.
Role: Unity Developer, Animator, Environment Design
Co-Designed with Mayo Clinic addressing microaggression and navigation of conversations regarding equality, inclusion, diversity, and racism in the health system, “A Day In The Lifetime” has been piloted with 1,000 nurses with a study coming out early 2023.
Role: Unity Developer, Animator, Environment Design
Co-Designed with Mayo Clinic addressing microaggression and navigation of conversations regarding equality, inclusion, diversity, and racism in the health system, “A Day In The Lifetime” has been piloted with 1,000 nurses with a study coming out early 2023.
Role: Unity Developer, Animator, Environment Design
Co-Designed with Mayo Clinic addressing microaggression and navigation of conversations regarding equality, inclusion, diversity, and racism in the health system, “A Day In The Lifetime” has been piloted with 1,000 nurses with a study coming out early 2023.
Role: Unity Developer, Animator, Environment Design
Co-Designed with Mayo Clinic addressing microaggression and navigation of conversations regarding equality, inclusion, diversity, and racism in the health system, “A Day In The Lifetime” has been piloted with 1,000 nurses with a study coming out early 2023.
Role: Unity Developer, Animator, Environment Design
Co-Designed with a world leading bank ( WHO? ), based of real life scenario from an employee. While trying to sign up to a gym member program with their partner, was met with harsh discrimination having wide spreading negative effects for the brand.
Role: Unity Developer, Animator, Environment Design
A VR experience that builds leaders' abilities to respond to sensitive situations, practice courageous decision-making and the creation of psychologically safe spaces.
Role: Unity Developer, Animator, Environment Design
A mini-VR series that offers interactive experiences on micro-aggressions and workplace conversations related to diversity, equity and inclusion.
Role: Unity Developer, Animator, Environment Design
A VR experience, co-designed with the Council's Access and Inclusion Reference Group that gives people a first-person perspective of being a person with a disability.
The experience allows users to experience 2 different environments, a beach and a shopping center, and to reflect on the different challenges and barriers.
Role: Unity Developer, Animator, Environment Design
People Tech Revolution worked with Mater, a leading private Australian hospital conglomerate to conduct a pilot study to enhance the effectiveness of their "Speaking with Good Judgement" (SWGJ) program using VR technology.
Role: Unity Developer, Animator, Environment Design
People Tech Revolution worked with Mater, a leading private Australian hospital conglomerate to conduct a pilot study to enhance the effectiveness of their "Speaking with Good Judgement" (SWGJ) program using VR technology.
Role: Unity Developer, Animator, Environment Design
People Tech Revolution worked with Mater, a leading private Australian hospital conglomerate to conduct a pilot study to enhance the effectiveness of their "Speaking with Good Judgement" (SWGJ) program using VR technology.
Role: Unity Developer, Animator, Environment Design
A short narrative based VR escape room. Github link
Role: Unity Developer, Animator, Environment Design
Life Games is a collection of 4 educational mini-games made for the Jesuit Communications Foundation in Ateneo de Manila University, PH. These games are designed to be played during class, followed by a discussion after each game.