After participating in Brennan’s game jam 2 weeks ago, I learned about the importance of scope and how not to go overboard with my game ideas. I also learned that limiting my dev time to a week or less would help me stick better to my schedule and have more chances of finishing the project. I originally settled for 3 days and work on it during my evenings, but had to extend to a week because I was getting a lot more busy at work.